Project Arachne

My own personalized translation engine...and possibly yours, in a month, after extensive testing and hardening....

Cross-posted from AI Marketing for Storytellers.

We’ve gotten a lot of new people here! Hi, I’m Cassie, and my goal is total world media domination, and this is my safe space to talk about stuff like that without shame.

Nice to meet you!

Here come deets about Project Arachne!

I launched in like that to clear away the chaff of the disbelievers and the haters.

I reallllly dislike that the first reaction most ppl have to extreme tech is to think that I/we’re lying about it.

(It’s honestly not my fault you can’t be bothered to keep with the times, by which I mean you haven’t used Antigravity, which came out like three weeks ago, lolsob!)

But I already wrote this post once, and I did it in a Reserved Cassie-style, where I was explainnnning myself because I wanted to make sure that people believeeeed me.

But you know what?

Fuck that.

I’m not giving up ANY of my JOY ever again — and Antigravity’s as close as we’ve gotten to true magic on this mortal plain!

So here’s the truest of the truths, and it’s all completely honest, believe it or not — I just used it to create the perfect translation engine.

I know, I know, you’re all, “AI translations aren’t all that!”

And I’m gonna be all, “No, they weren’t, because they were one-sized fits all monstrosities.”

Don’t get me wrong, I love Scribeshadow, and it did fine by me, and I used it to make $$$$ in French and Italian, BUT….

It did dick me over once in Italian.

Because it couldn’t handle a double-dicked spider monster guy without making it a Feminine name because Spiders are feminine in Italian….

So I decided to build something that can.

Every time I come up with a kick ass AI-related idea, I’m always — should I not share this with the world? Should I keep this just for me?

And this project was no different….until my 30th hour of coding or so (or code attempting, more like)…whereupon I was like, “No one else is as crazy as I am, fuck it, here goes….”

Here’s what I did: I built a recursive, self-healing, self-learning translation engine for Polish, a language that has 7 cases and 3 genders, using Antigravity and three different AIs.

It worked. It is working. Right now. Translating Guarded by the Spider, my Monster Security Agency romance with a drider who is essentially a double-dicked spider monster and an FMC with a filthy mouth.

And it’s not just good, not just ‘I used Claude for this’ good.

It’s goooooooooooooooooooooooooooooooooooooooodddddddddddddddd.

Like if I drop these chapters into an AI it assumes I’m a native speaker, good.

The secret sauce is that all of the AIs argue with each other. (Also, there’s some python. And two API keys. It’s gonna cost maybe like $8 per completely finished book.)

Any one AI would get lazy by itself…but when you cage match them, with only your bestsellering-ist interests at heart — they fucking PERFORM.

And?

If I can do it with Polish…I can do it with any language.

Really.

You’ll have to babysit your first two book passes (one book out of your entire catalog) in any language for grammar and consistency. And I did this on the Very Hard Level, by starting off with a world that was already strange and had driders and monster anatomy — when I do my next language, which’ll be Japanese, I’ll start in with a simple MF contemporary romance — so that I can build my grammar rules from the ground up, rather than from the top down….

But after that?

It should be easy peasy.

Hand off my current set of book ingestion instructions and file names and agent duties, ask it to do everything only this time in Japanese, work through one entire book’s worth of chapters twice, and then….it should 100% work on everything subsequently.

I’ll report back, of course!

The reason I started down this path is because there’s more Steam game purchasers in China than all the other languages combined. (And also bc I knew a native Polish speaker who could read it for me!)

I had/have 9 days off (of which I’ve spent 3.5 on this project, plus some days prior) and I knew I wanted to split them between making this work and finishing my Steam game (which I figure will take about 3 days solid) — s’why I figured I’d work on this first…

Because what’ll be even easier for AG to ingest and Arachne to run than an entire fiction novel will be a game that’s already written in code.

And the temptation to release my game simultaneously in all the main Steam languages was just too great to ignore.

I just can’t believe I pulled this off.

Realisticly, there’s 30-50 smaller languages that I can reach on Steam alone (and probably 30 overall on all the assorted publishing platforms) that no monster romance author has ever touched.

And once Arachne’s set in a language…I can translate all of my marketing materials through her.

It becomes nothing to start up another language, just the API key cost per book-creation, depending on word count, and that’s…all.

I’m willing to risk that I can make $8 back per book in Polish, eventually (or on my game — which, is considerably smaller, and should only cost $2 at the most to translate, it’s only 10,000 words).

Plus also I just want to fucking seeeeeeeeeee.

Novae and I have been bubbling back and forth at each other on discord (and had a great zoom today! You should hang out with us next Friday, we chat about bleeding edge AI stuff and every single conceptual use case in our dreams with paid subscribers, just sayin! ;))

There’s more, so much more, that I’ll be able to do with this engine once it’s got all of my own books fully ingested.

But right now I’m writing the code that’ll pull these books together into the final docx and EPUBs I need — and my goal is to have at least five books published in Polish by the end of the weekend.

See you on the other side!

Cassie